About Toroneko | Consulting on Game Business

About Toroneko | Consulting on Game Business

Japanese / English

Hello—I’m Toroneko.

If you’ve opened this page, I’m guessing you’re at least a little curious about what I do.

If you’re thinking:

“I’d like to bounce some ideas around.”

then I’d be happy if you keep reading.

What does Toroneko do?

In short, I help teams in console and mobile game businesses organize the assumptions and structure needed to make a game work as a business—while working across areas that often get separated, such as development, live operations, and marketing.

That’s why my title is not “marketer,” but Game Business Strategy Producer.

I don’t “run things” for you.

I’m not here to execute or operate work on your behalf.

Instead, I work with you to think through questions like:

  • “Are we moving in the right direction?”

  • “What should we not do right now?”

A bit of background

Over the years, I’ve been involved in games from planning to launch, live operations, and end-of-service, both from the development side and the marketing / promotion side.

Because of that, I can often anticipate where misalignment happens on the ground—for example:

  • “This might become a sticking point for the dev team.”

  • “This will likely be difficult for marketing to turn into numbers.”

I don’t assume I “know everything” and make confident declarations.
I prefer to assume I don’t know, confirm things one by one, and turn them into better decision inputs. That distance matters to me.

When people usually reach out

I often get messages at moments like these:

  • “We’re not sure whether to move forward with a new concept.”

  • “We’re developing a game, but something feels off.”

  • “We’re tracking KPIs, but we can’t organize what to do next.”

  • “We’re worried whether the new title will work.”

  • “We’re struggling with how to reboot an existing game.”

  • “Meetings are increasing, but decisions aren’t moving forward.”

  • “Internal opinions are split.”

In other words, most people aren’t asking me to “give the answer.”
They’re asking for help organizing the inputs needed to decide.

How I work (important)

First, the basics:

  • I do not handle execution or ongoing operations.

  • I do not work on-site or join day-to-day work.

  • I work primarily remotely and asynchronously.

Instead, after reviewing your materials and the current state of the game, I will return comments on:

  • points that look concerning

  • risks that are easy to overlook

  • priorities

  • what to not do (and why)

A quick note

Some teams worry that involving an external person might make the team’s work harder.

I understand that concern well—I’ve been on both sides many times, so I’m very conscious of it.

I won’t step into execution.
I also won’t否定 your team’s way of working or decision-making.

My role is to help organize assumptions and priorities—so the team can keep being the main actor, while the work becomes easier to move forward.

What changes?

What I often hear afterward is:

  • “We have fewer things to do.”

  • “Decisions became faster.”

  • “It’s easier to explain internally.”

  • “We reduced unnecessary rework.”

Nothing flashy happens—but the business becomes far less shaky.

What I can and cannot do

I can help with:

  • structural reviews of planning / development / live operations

  • organizing marketing strategy and KPI design

  • identifying business risks and failure factors

  • decision-making “sparring” (structured brainstorming for decisions)

I cannot help with:

  • execution, operations, or project management

  • ad buying / ad operations / analytics work on your behalf

  • attending meetings continuously

If what you’re looking for doesn’t match this, you don’t need to force a conversation.

Fees

People ask about this often, so I’ll share it upfront.

As a guideline:

  • JPY 500,000 to 1,200,000 per month

  • minimum commitment: 3 months

If the scope is limited, I can also propose a lighter plan with a narrower range of involvement.

Also, any work I support will not be published as case studies or used in sales materials.
I accept engagements on a strictly confidential basis.

About Toroneko (briefly)

A quick summary:

  • 25+ years in the game industry

  • experience across console and mobile games as marketing / producer

  • involved in 60+ titles
    (total across console + live online games; counted from my time at major game companies)

  • experienced the full cycle from planning to launch to end-of-service

For detailed background, reading a few of my articles will probably give you the picture.

Since founding Toroneko Marketing Inc. in 2020, I’ve supported many game companies.

Reaching out

It doesn’t need to be a perfectly structured consultation.

Just sharing:

  • what you’re currently struggling with

  • what you’re unsure about

  • a rough situation

is enough to start.

After a brief exchange, if I feel I won’t be able to help in this case, I may say so.

If you’d like to reach out, please email me (address below).
If needed, we can also talk online.

Finally

This page is not meant as a sales pitch.

All I hope is that it helps you decide:

  • whether our ways of thinking might fit

  • whether you’d like to talk once

One last honest note from me:

After 25 years in this industry, I’ve seen many times how development and marketing—or the field and management—don’t fully align.

That’s exactly why I chose a role that stands in between and helps organize things, rather than taking a side.

If we’re going to work on games in the same industry, I want it to be something we can keep doing with a positive, enjoyable mindset.

If I can be useful as that organizer, I’d be genuinely happy.

Contact

contact_us@gamemarketinglab.com
Feel free to share your situation—briefly is perfectly fine.